

Within Race mode you get a shedload of options including Single race, Tournament, Lap Eliminator, Burning Lap and Road Rage to name but a few. We know it sounds a bit Spinal Tap, but Burnout 3 is louder and faster than before – how could it not go up to 11? Game modes included this time around include Risk and Reward, Crash, Race and Online. More cars, more speed, more oncoming traffic, and more – many more – gameplay options.


How exactly could Criterion improve on the major step forward that Point of Impact was from the original Burnout? Easy – more of the same, with the emphasis on 'more'. Burnout 3: Takedown hits the shelves, metaphorically knocking other early September 2004 releases out of the way. The bottom line is that it is here at last. Just think, if Burnout had remained with the unfortunate Acclaim, Burnout 3 may not have made an appearance. Despite the fact that there are more air time opportunities in Burnout Revenge, Vertical Takedowns are a rarity.Thank heavens that the all-powerful EA claimed Burnout series creator Criterion for itself, snapping up the developer in a wise move in early 2004. Another new Takedown method is the Vertical Takedown, performed by landing on top of another rival. Ploughing through traffic not only launches them forward into any rivals too close your front bumper, but they also swerve all over the road making it difficult for rivals to dodge. Traffic Checking Takedowns are now possible, and are certainly a viable way to score Takedowns in Road Rage. The new mechanics present in Burnout Revenge's Road Rage means that the player has to be consistent with the rate of their Takedowns, making the event somewhat more difficult.Īnother aspect that has changed is due to another new mechanic present in all events: Traffic Check. This differs from the mechanics of Road Rage in Burnout 3, where the player had a large amount of time (usually three minutes) and the time could not be extended. To add more time to the clock, the player has to achieve a certain amount of Takedowns, usually in increments of three (so the time extends every three Takedowns, or when the Takedown total is at 3, 6, 9, 12 and so on). When the player starts a race, they are only given about 30 seconds to reach the Takedown Target. They are also able to keep up with you much better than rivals can in Race events, and these factors make Road Rages much more playable than one would expect. The goal of scoring as many Takedowns as possible is aided by a trio of rival vehicles that spawn further up the road if you overtake them, or behind you if they overtake you. The aim is to score as many Takedowns before time runs out.Ī Road Rage is an event that takes place on Race circuits, with an unlimited amount of laps. Road Rage is a popular event from Burnout 3 that makes a return in Burnout Revenge.
